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DAVID JENNISON

Austin, TX
512-739-6080
ddjenn@gmail.com

CHARACTER ARTIST

EXPERIENCE

Game studio experience modeling and texturing character models with Maya, 3ds Max, Modo, ZBrush and Photoshop software for published titles like DC Universe Online, NHL 2K7, NHL 2K8, and MLB 2K8

7 years experience working with Maya, 3DS Max, ZBrush and Photoshop software

Concept design and illustration for games and film

17 Years Gaming experience on console and PC

Extensive knowledge of gaming titles, genres, and history

EDUCATION

University of New Mexico, 1998 - 2000

 

Lead Character Artist , Sony Online Austin, TX    7/2011 - present

Directing the character team in the creation of character assets for DC Universe Online

Sculpting low and high-poly character assets in Maya and Zbrush

Creating character textures in Photoshop

Rigging Characters in Maya

Editing character assets in Unreal Editor

Creating character concept art

Character Artist , Sony Online Austin, TX    5/2009 - 7/2011

Sculpting low and high-poly character assets in Maya and Zbrush

Creating character textures in Photoshop

Rigging Characters in Maya

Editing character assets in Unreal Editor

Creating character concept art

Environment Artist, Bioware Austin, TX    3/2009 - 5/2009

World building exteriors and interiors using Hero Engine Editor

Terrain sculpting, texturing, and lighting environments

Creating and editing environment assets using 3ds Max and Photoshop

Character Artist (Freelance), Ghostfire Games Austin, TX    8/2008 - 3/2009

Sculpting low-poly character models in 3ds Max

Creating character textures in Photoshop

Creating character concept art

Character Artist, Left Field Productions Ventura, CA    2/2008 - 9/2008

Sculpting low and high-poly character models in 3ds Max and ZBrush

Creating character textures in Photoshop

Sculpting low and high-poly vehicle and environment models in 3ds Max and ZBrush

Creating vehicle and environment textures in Photoshop

Creating character and environment concept art

Character Artist, 2K Los Angeles Camarillo, CA    2/2006 - 2/2008

Sculpting low and high-poly character assets in Maya and ZBrush

Sculpting low and high-poly player likenesses in Maya and ZBrush

Creating character textures in Photoshop

Modeling, texturing and animating shell assets

QA Tester, Electronic Arts Games Los Angeles, CA    4/2004 - 12/2005

Testing titles “Medal of Honor: Pacific Assault” for PC and “Medal of Honor: European Assault” for console

Entering and mainenance of bugs and game issues in the database

Giving feedback to developers on game play and user interface

Character Design, Galleryworks Productions Los Angeles, CA 2003

2D concept design and maquette sculpture design for creature in feature film, “Demonblade”

Sequential storyboarding


SKILLS

Highly proficient with 3DS Max, Maya,  ZBrush and Photoshop software

Ability to work with art direction and creative limitations

Ability to multi-task and work in high stress environments with deadline restrictions

Excellent verbal and written communication skills

 

REFERENCES

Furnished upon request.

 

All Artwork Copyright 2013 David Jennison